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Kane and lynch 2 dog days change characters
Kane and lynch 2 dog days change characters









kane and lynch 2 dog days change characters

Strangely then, for a game with a focus on intense action and all that cover system/regenerating health gubbins, there's talk about focusing heavily on realism. It wasn't obvious from the material we were shown. Perhaps you can crawl to cover and gradually 'get better'. Whether it is entirely focused on killing someone to get a second wind is unknown, though. Take too much damage (K&L2 has a magic regenerating health system) and you'll end up downed, but you'll get the chance to take revenge and whack the guy who clipped you. It really prolongs the intensity of the game without you dying all the time.ĭown But Not Dead is basically a second chance feature, seen in the likes of Borderlands. "I think it's not a one-to-one inspiration between the games and the movies, though." "Certain features are inspired by some of the American movies, like the Down But Not Dead feature, like when you're behind some cover and it breaks, or you move round a corner and get shot, you can fall down but kill the guy anyway, then perhaps start crawling about looking for cover and so on. It's been discussed during the usability tests that it feels a lot like Hong Kong action movies," says Abrack. "Yeah, it has a lot of the feel of Hong Kong action films. Well, despite the attempts to take so much influence from Western films, the setting itself has, interestingly, shaped the very flavour of the action. according to Abrack, which is what the whole premise of Kane & Lynch is - hiding from people who want to nail your head to the floor. which gives a very cinematic feel."Īnd yet the game is set in the bustling metropolis of Shanghai, a place with a population of over 20 million people.

kane and lynch 2 dog days change characters

There's lots of a bottles and some scenes where you get shot by very heavy gunnery and everything just explodes around you. "We've spent a lot of time making things destructible to support the intense feel, but obviously it has an impact on gameplay in terms of cover being destroyed, like if you fall down behind some and it starts to break up. "It's not a 100% damage model," Abrack pipes up. So, for example, it's all about diving behind a bit of cover (yes, it has a cover system like the first game - make of that what you will) that gets blown to bits around you, forcing you to scramble elsewhere. Kane & Lynch 2 is more about capturing the feeling of intensity in small-scale set pieces.

Kane and lynch 2 dog days change characters movie#

This time out, it seems that 10 are still going for a glossy action movie feel, except in microcosm rather than broad strokes.

kane and lynch 2 dog days change characters

It took a lot of its inspiration from stylised crime/action films like Michael Mann's Heat, so much so that it even effectively copied that bit where they rob the bank and shoot it out with the cops in the midst of a load of cars. The plot was the good bit from the first game, the sole shining beacon of light emanating from the foul depths of its dark soul. Abrack's job was to explain to me why we should all care about Kane & Lynch 2 and it's now my job to confirm whether it's worth keeping an eye on as well. it was with a great deal of trepidation that I was shovelled into an expensive hotel in Aldwych, into a darkened room where Hakam Abrack, producer on Kane & Lynch 2: Dog Days, was poised and ready to accept me, and my questions. The storyline and its setting had so much potential, but the actual game just felt so wrong on nearly every level. The general atmosphere was one of disbelief that such a rancid turd could be flushed out of the game pipe over at 10 Interactive, developers of the beloved Hitman series.ĭead Men was just really boring, a real slap in the face for their fans. Let's Be Honest here: the first Kane & Lynch: Dead Men, was rubbish.











Kane and lynch 2 dog days change characters